AI Insights · Timothy · July 2022
Top 5 Cooking Games in Latin America Q2 2022: Performance Overview
Discover the performance trends of the top 5 cooking games in Latin America for Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top cooking games in Latin America showcased varied performance trends across downloads, revenue, and active users. Here's an overview of how each app fared:
Fill The Fridge! by Rollic Games saw a dynamic quarter. Weekly downloads fluctuated significantly, peaking at around 952K in mid-April before settling at approximately 748K by the end of June. Weekly revenue had modest variability, with the highest point reaching roughly $784 in mid-April. Active users reflected a steady increase, rising from about 1.3M in late March to nearly 2M by the end of the quarter.
Sandwich Runner from DWANGO Co., Ltd. maintained a consistent pattern in weekly downloads, starting at approximately 352K and concluding the quarter at roughly 168K. Active user numbers remained stable, fluctuating between 1.3M and 1.4M throughout the quarter.
Toca Boca Jr by Piknik experienced a gradual increase in weekly revenue, peaking at around $834 in the last week of May. Weekly downloads showed a similar trend, starting at approximately 166K and reaching up to 218K in late May. Active users, while showing some fluctuation, remained relatively stable, averaging around 1.6M throughout the quarter.
Frozen Honey ASMR from Crazy Labs had a notable download pattern, peaking at about 258K in late March, then stabilizing around 132K by the end of June. Active users followed a similar pattern, with numbers starting at approximately 398K and ending at around 220K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed robust performance in weekly downloads, starting at around 136K and reaching a peak of approximately 225K in early June. Weekly revenue saw a gradual decline from about $24K to $15K by the end of June. Active user numbers demonstrated a steady increase, beginning at around 1.3M and reaching nearly 1.5M by the end of the quarter.
These insights demonstrate the dynamic nature of the mobile gaming market in Latin America. For more detailed analytics and trends, visit Sensor Tower.